To match a wide shot with the medium shots and close-ups that show the same players or objects we use a very simple rule to avoid jump cuts in the final edit.
For every change of view (moving from wide to medium or medium to close-up for instance) we change not just the focal length of the lens but the physical position of the camera to a new angle.
So by shifting the camera left or right for each successive shot we automatically shift the background as well and the change from wide to medium to close-up changes the depth of field, making the background more out of focus as well.
With these two changes working in unison every cut will work seamlessly (assuming physical actions of players remain consistent, etc.)